Shigeru Miyamoto emphasizes the importance of plot in video games. He said that game producer Eiji Aonuma and his team wanted a game where the player is embarking on an adventure on his own. "The Legend of Zelda: Breath of the Wild" designer Shigeru Miyamoto has said that the game has struck a fine balance between story and adventure, IGN reported. With "The Legend of Zelda: Breath of the Wild," the game producers have found out an exclusive way of striking a balance between the story and adventure.

He further clarified that it is not like that he does not like the story or he is denying the importance of story. According to Miyamoto, after someone has played a game, it is important that the story lingers in their mind. However, it is a challenge to cut down on playtime to set up and explain a story that has already been set. Well, his words come as a surprise for the "The Legend of Zelda: Breath of the Wild" designer has been known to have a liking for world-building games.

However, Miyamoto says that what is important, especially for the Zelda series is for the person to be able to think it through for themselves and to live the story, My Nintendo News reported. To the great delight of players, it is happening in "The Legend of Zelda: Breath of the Wild." Though it was a challenge to do so, they have been working on through the many iterations of "The Legend of Zelda: Breath of the Wild."

Therefore, when the players get started with this game, they will start to kind of dig out the narrative and see the overarching story that lies in the background. Also, this is the reason the story in "The Legend of Zelda: Breath of the Wild" does not break the balance established in the past Zelda games.

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