"No Man's Sky" has may re-appear sooner than later, most specifically for the GDC event. While this may be great, fans are also somewhat expecting a new content update to go with it, or at least the plans of adding such.

The promise of an endless universe in "No Man's Sky" could present many possibilities in terms of updates, which the team behind the game aims to explain. This is something that many fans have wondered on in the past and could be answered accordingly.

According to Express, "No Man's Sky" Director Sean Murray, along with Lead Programmer Innes McKendrick and Audio Director Paul Weir are expected to take part in hosting the GDC or Game Developer's Conference. McKendrick is slated to take the floor first, specifically to discuss world generation. Murray, on the other hand, has a topic of his own, tackling on "Building Worlds Using Math(s)" by March 2, 5:30 pm PST or 1:30 am UK time by March 3.

Murray explains how the trials on technology became somewhat crucial, attempting to make realistic and "alien" layouts without the touches of art but instead, mathematical methods in "No Man's Sky." Apart from that, Murray divulged that the company managed to create programmer-generated worlds and art concepts, even with such a compact team.

The year is bound to receive more information and content for "No Man's Sky" within the year, specifically before it ends. One promise that Murray looks to deliver is that there will be ample knowledge on what is needed to create, fill and design extraordinary planets. Fans will know get a thorough look at the technique used to generate the entirety of "No Man's Sky," while McKendrick will aim at procedural generation, fabricating massive worlds. Players will be able to go around space respectively, unknowing what can be discovered from where they stand and beyond.

Daily Star reported that terrestrial vehicles will make the biggest differences in "No Man's Sky" and its gameplay. What do you think of the up and coming GDC and what it can further enlighten fans with?