Alienware 17, 15 Laptops: Alienware VR Laptops Challenges Nintendo Wii's Turf [VIDEO]
Alienware brought a whole new level to gaming laptops when it unveiled the Alienware 17 and 15 VR-capable units. Some believe that the new laptops have the power to be as popular as Nintendo's revolutionary Wii console.
The age of virtual reality seems to be beginning, with mobile devices and dedicated VR machines taking center stage in the tech industry. Recently, another set of machines were introduced that were fully compatible with virtual reality - laptops.
Recently, Dell gaming subsidiary Alienware introduced the latest iterations of their most popular machines, the Alienware 15 And 17. What makes the 2016 versions of the Alienware 15 and 17 is the fact that the laptops are fully VR-capable, thanks to Nvidia's GTX 10-Series GPUs.
In fact, Alienware global marketing director Joe Olmsted stated that virtual-reality-capable laptops might very well become the Nintendo Wii of this generation. During The Wii's height of popularity, avid fans of the console would bring their machines with them just so they could play with their friends. According to Olmsted, the same would happen to VR-ready laptops.
"I don't know if you remember but ten years ago it was hard to get a Wii, and yet everyone wanted one, everyone wanted to play it, everyone wanted to do tennis and bowling," he said.
"So we had one, we just lugged it around in a bag and went from place to place to place, you know, be wherever our buddies were at on a Friday night. With VR, I can see that happening; I certainly do it myself."
In a lot of ways, the Alienware marketing director has a big point. For one, VR-ready laptops' capability to be portable enough to lug around and set up without much trouble is a huge draw for gamers who are getting into the virtual reality gaming.
Apart from this, technology has more than caught up with the requirements of VR gaming, with Nvidia's GTX 10-Series graphics being pivotal in boosting the power of gaming laptops to the point where they end up having more than enough power to provide a premium VR experience to users, even without the massive investment.